From those poly-bagged Marvel Comics and DC Comics two-for-one deals found on the local department store magazine rack, I deftly moved to the direct-market comic book store and all they had to offer.
It was there that I came across periodicals that featured sample chapters, biographies, focus articles and interviews with some of the writers and artists that I was just discovering – and growing to love. More than just monthly Batman comics, I was reading and adoring issues of The Comics Reader (1961-1984), Epic Illustrated (1980-1986) and The Comics Journal (1977-and still going, albeit online), full of tales of writers and artists and their influences, their work, and their craft.
Those sorts of industry and artistry periodicals have gone the way of most print zines, unfortunately – which is to say that they can now be found, somewhat fragmented, on online websites and blogs.
That twenty-first century paradigm is well and fine – but I do miss the hardcopy in-my-hand, comic book industry magazine, bought at the local comic book shop.
IDW Publishing looks to remedy that situation (along with distinctly twenty-first century tech) with the publication of the first hardcover volume of Full Bleed: The Comics & Culture Quarterly Volume 1
This time on Heroes and Villains, we’ll be looking at a variety of comics out this week and last, from a variety of genres and companies. Meet me after the jump for my thoughts on The Doomsday Clock #1, Cross #1-6, Rick and Morty #32, Rick and Morty: Pocket Like You Stole It #5, Kaijumax Season Three #5, and more… be warned, as always, there may be spoilers…
That’s what Steve Miller expertly told us, in the 1976 Steve Miller Band mellow release titled “Fly Like An Eagle”. The song went to number 2 on the US Billboard Charts and the lyrics about time ceaselessly moving forward while we worry about life and death and freedom of the soul in the present tense, has since become quite famous.
Tick. Tick. Tick.
That’s the general sound effect for a clock, an apt aural representation of time, of course. But any reader of comic books knows that the Tick. Tick. Tick. sound is also the noise a bomb makes – right before it’s detonated.
Interestingly, today’s long anticipated release of DC Comics’ Doomsday Clock #1, the first issue of a twelve issue monthly series, plays on all three of the “time” and Tick outcomes. And all for various reasons:
The future the DC Comics Universe!
The past of DC Comics publishing!
The critical and commercial bomb that the Doomsday Clock series could be!
The best kind of art takes risks, right? Doomsday Clock #1 is a huge risk – and we all can’t wait to dive right in!
The Doctor’s archenemy, Missy AKA The Master, wants to become one of the good guys, so he sets her, along with his companions Bill and Nardole, on a mission, and things just get worse as they go, as they stumble upon the Mondasian Cybermen in this very offbeat and landmark episode of Doctor Who. Meet me after the jump for my thoughts on “World Enough and Time.”
“Ninety percent of everything is crud.” – Theodore Sturgeon
Greetings and welcome to another installment of The Ten Percent! Every two weeks (well, roughly), Ensley F. Guffey and I use this space to take a look at the inverse of Sturgeon’s Law; in other words, the small portion of everything which is not crud. Viewed as a whole, Sturgeon was, sadly, right – the vast majority of movies, television, writing, art, and so on really is crud – but there has always been that slim slice of sublime. The Ten Percent isn’t limited by genre – I think our previous columns have proven that point – and that’s because these rare gems are high quality productions which demand more of their viewer than simple passive reception.
I have, on occasion, discussed an entry that makes the cut on The Ten Percent in more than one category, such as a book and the movie made from the book. It’s hard enough to create ONE fantastic thing; to create a Ten-Percent-worthy work in more than a single medium is truly catching lightning in a bottle.
Two years next month, in fact.
That’s when the first issue of Providence, the first of twelve bi-monthly issues, dropped into the pulpy hands of eagerly anticipating readers who love horror-themed graphic fiction. May of 2015.
But Providence is much more than just horror. It’s a fascinating take on American outsider culture during the early part of the twentieth century, on the eve of the war to end all wars, written and illustrated by two of the comic book industry’s greatest.
Finally, the series comes to a head: Providence #12.
And it is both the end of days and the beginning of a new, stranger, world!
The Biff Bam Pop! Podcast Network presents The GAR! Podcast, the Glenn Walker and Ray Cornwall weekly podcast where they talk unrehearsed about whatever happens to come to mind. It’s an audio-zine for your mind, a nerd exploration of a nerd world, coming to you from across the vastness of suburban New Jersey via Skype. This week, we’re joined by Pronto Comics writer, editor, and creator of the independent comic Cross, friend of the show, Dennis Knight, and we’re talking about the biggest news in comics of the moment – Captain America: Steve Rogers #1 and DC Universe Rebirth, along with all the usual stuff. See and hear more after the jump.
The Biff Bam Pop! Podcast Network presents The GAR! Podcast, the Glenn Walker and Ray Cornwall weekly podcast where they talk unrehearsed about whatever happens to come to mind. It’s an audio-zine for your mind, a nerd exploration of a nerd world, coming to you from across the vastness of suburban New Jersey via Skype. This week, we’re recorded live at the 2016 Camden Comic Con, with Justin Piatt and Zach Dolan of Unlikely Heroes Studios, Suliman Onque of On-Q Comics, Mark Poulton of A Cat Named Haiku, and Ed Evans of All Things Fun!, along with all the usual stuff. See and hear more after the jump.
You made it through the holidays intact and your back is no worse for wear, what with carrying all of those heavy Absolute and Omnibus editions of various comic book compilations and graphic novels. Congratulations!
That brings us to the first Wednesday of the New Year – and our first Wednesday run to the local comic book to pick up something new and interesting.
It may be a new year, but today’s pick is a decades old throwback – from an entirely new perspective naturally. Follow me after the jump for the muck-encrusted low down on the new Swamp Thing #1!
When we last left our heroes, the Guardians of the Galaxy had come into possession of a puzzle box, called the Cosmic Seed, with clues to Star-Lord’s true heritage. While investigating its meaning on Knowhere, the dead Celestial’s head began to return to life, shaking things up quite a bit. Meet me after the quantum jump for my thoughts on “Knowhere to Run.”