From Alan Wake to Biohazard, BBP!’s Monica S. Kuebler looks at the games that scared the hell out of us during the 2010s.
Proxima Command, which uses the short-hand description of “escape room” to position itself in people’s heads, is actually something much, much cooler
When State of Decay 2 was announced, I was excited. So stoked, in fact, that I proclaimed to my husband that we may have to buy an Xbox One just so I could play it. And I would have done that had it not also been released for Windows. So, how does State of Decay 2 add up? Allow me to tell you a tale a two communities.
In the latest edition of 5 A.M. GAMING, Monica S. Kuebler takes a look at some puzzle apps that have got her obsessed in putting pieces together.
Having nothing new on my plate to review, my gaming wanderlust has been out in full force the last couple of weeks. Yet, as the title of this column suggests it can be summed up in just three words: starving, starving, slashing.
‘The Council’ just so happens to be – despite a few notable flaws – my favourite thing I’ve played so far this year.
Mulaka is a third-person hack-and-slash adventure with somewhat underdeveloped platforming elements that borrows its storyline and in-game locale from northern Mexico’s indigenous Tarahumara
It’s that time of the year where everyone seems to be talking about what they are most looking forward to in 2018, so for this column I figured I would chime in with my own must-plays.
Hello. Nice to meet you. My name is Monica. I’ve been playing video games for 33 years and 55 days. I can still remember the exact moment the bug hit me: Christmas Eve, 1984. My first computer. I was eight years old.