Author Archives: matylang
One issue I’ve had with Gran Turismo on the whole is that it always felt too serious. You needed to practically BE a race car driver to understand exactly how to win races. Controls were hard to master and I just liked the arcade racers more because my skill level lent itself better to that style.
While that seriousness is still present, Gran Turismo: Sport on Playstation 4 is a really good racing game that is more fun than I remember them ever being. The AI seems to learn and adapt to your style, so that a move you tried passing with on the last lap won’t work on the next one. You have to constantly adapt as well because other cars are actually aggressive and smart. Decorating your car is fun and customizing the look and feel is something that you can lose hours doing.
While there are a lot of cars to choose from and a number of different locations to race in, the game feels a bit…empty. I played GT:6, and the selection and emphasis on car collecting is missing here. Yes, you can collect them, but the sheer volume of 6 just isn’t here. It seems that with the omission of the number 7 after this game’s title, this game was developed as a stop-gap between 6 and 7, and it feels like that: a stripped-down version of something that could have and should have been just, more.
If you’ve ever wanted to explore the town of Hawkins, wait no more. Stranger Things: The Game is a fun new adventure available for both iOS and Android that combines the characters, setting and creepy vibes from the Netflix smash hit series with a simplistic control scheme that makes it easy to learn, but difficult to master.
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Every year when The Show comes out, I follow the same routine: Create a new player from scratch and head into Road to the Show. This year, my mountain-man bearded, 6’4″, 220-pound first baseman from Florida (you can’t select Toronto for some reason) wasn’t doing very well in the showcase games where you get scouted for the upcoming draft. Even though he looked like a bearded hulk, he couldn’t hit water if he fell out of a boat and ended up being projected to go late 2nd/early 3rd round. I wasn’t happy about it, but ended up being drafted late by the Houston Astros. Then something happened. Read the rest of this entry
The recent handheld console market hasn’t been the most successful. Sony’s PSVita was a failure because it lacked the power to deliver on the “home console in your hand” promise. Nintendo’s own WiiU failed because, well, it just wasn’t that great either, offering slightly better graphics than the original Wii, but with the clunky WiiU controller. The outstanding 3DS is an outlier, but mainly because it plays Pokemon and Mario really well, and offers graphics akin to the Super Nintendo, which isn’t exactly stressing the hardware – we don’t expect it to look like a next-gen console.
So when Nintendo finally announced its new home console – the Nintendo Switch – on Thursday, we finally got to see what it was all about. Read the rest of this entry
With a strong plot and great characters, Pitch gets off to a good start in its pilot episode. Read more after the jump!
Alien invasions have been the premise for some of the best – and worst – games of all time. While these games have you primarily saving the world from imminent danger, they often provide the setting for some of the best gaming stories you can play. Here are three of my favorite alien invasion games.
Burns and I got the VIP treatment at the Scotiabank Theater last night in Toronto at the 2016 Playstation E3 Experience, and we couldn’t have asked for a better event. Playstation came out guns blazing, showcasing exclusives, remakes, remasters and VR in a flow that felt more like movie trailers than a conference. Very little talking by execs and almost all video and gameplay – the way a PS4 event should be. Here’s a rundown of some of the bigger announcements. Read the rest of this entry
I’ve never played the original Shadow of the Beast (Amiga, 1989), but from what I’m told, this game is a pretty faithful remake. It’s a short play – roughly 3 hours on normal – but it’s an enjoyable mix of counter-based combat and side-scrolling platforming.
Ratchet and Clank is one of the most fun games I’ve played all year. It’s not long – about 6-10 hours depending on how much of a perfectionist you are – but it’s chalk full of great gameplay and fun and interesting characters.
I play this game for one reason, mostly: Road to the Show.
I’ll be clear, Sony San Diego has added a TON of exciting new gameplay modes to MLB 16, and now that the servers are up and I can get into the other game modes I’ll get a review up for them as well as I play through them, but this review is going to focus on RTTS.
Read on after the jump!