It’s July 12th and that means that it’s my birthday! Yes! Thank you for all the birthday wishes…twenty-nine years young forever, I say, although it’s been “forever” for a number of years already.
But that’s one of the great things about being interested in, a fan of, and a part of, the pop culture community: you never really do grow old. With the comic books, movies, television programs, board and card games, toys, music, cartoons, and video games, you always seem to find a way to stay youthful.
At heart, at least.
And if you were to subtract twenty nine years from today’s date, and then subtract a few more, and then a few more for added measure, you’d have one of the greatest years of my youth – as well as many of you out there!
It’s the early 1980’s.
And you’re hanging out at the local arcade.
And your hair is long.
And it’s on purpose.
And you’re playing Centipede.
And it’s awesome!
Relive that youthful glory with today’s comic book-styled modern release of Centipede #1!
Biff Bam Pop! presents The GAR! Podcast, the Glenn Walker and Ray Cornwall weekly podcast where they talk unrehearsed about whatever happens to come to mind. It’s an audio-zine for your mind, a nerd exploration of a nerd world. Earlier this month Sarah Hawkins-Miduski of Biff Bam Pop! told you about the Camden Comic Con, now here’s your chance to hear it for yourself. This week’s episode, recorded live at the Con, can be found right here, features discussion of Secret Wars old and new, old school videogames, and an interview with Justin Piatt of Unlikely Heroes Studios, more details after the jump.
In last week’s episode of “12 Monkeys,” we caught Cassandra in some Haiti hanky panky and, we were left to wonder the new location of the Night Room. In this weeks’ time-travel dance, the Temporal Facility is under attack by Deacon and the merry members of West 7. I have two questions. What did Cole do to piss off Deacon and, will Cole be able to return to the past and Cassandra. Are you ready to be splintered?
Biff Bam Pop! presents The GAR! Podcast, the Glenn Walker and Ray Cornwall weekly podcast where they talk unrehearsed about whatever happens to come to mind. It’s an audio-zine for your mind, a nerd exploration of a nerd world. This week, we’re talking about Secret Wars, the end of the Marvel Universe, and comics crossovers in general, along with all the usual stuff. See and hear more after the jump.
To tie in with May’s Origin theme, I’ve decided to write up a little something on the history of the main-stream video game console.
Even though I wasn’t around for some of the earlier iterations, I have played all of them, and all of them – while they ranged from terrible to incredible – have left a distinct mark on the culture of gaming.
Many people think of Atari’s Pong as the starting block for video gaming when in fact, there was a little known system that predated it. In 1972, Magnavox released a console called the Magnavox Odyssey, marketed as the first true commercial home video game console. It had a peripheral light gun for a shooting gallery game, very similar to that of the Nintendo Entertainment System (Duck Hunt anyone?).