The Inpatient is the kind of game that, on the surface, seems like the kind of game I’ve been waiting for on the PSVR: a meaty, immersive horror experience in the vein of the incredible Resident Evil 7. While some of that may be true – it is a good, solid psychological horror experience – it suffers from a lot of the same issues that plague most VR games. More after the jump. Read the rest of this entry
One issue I’ve had with Gran Turismo on the whole is that it always felt too serious. You needed to practically BE a race car driver to understand exactly how to win races. Controls were hard to master and I just liked the arcade racers more because my skill level lent itself better to that style.
While that seriousness is still present, Gran Turismo: Sport on Playstation 4 is a really good racing game that is more fun than I remember them ever being. The AI seems to learn and adapt to your style, so that a move you tried passing with on the last lap won’t work on the next one. You have to constantly adapt as well because other cars are actually aggressive and smart. Decorating your car is fun and customizing the look and feel is something that you can lose hours doing.
While there are a lot of cars to choose from and a number of different locations to race in, the game feels a bit…empty. I played GT:6, and the selection and emphasis on car collecting is missing here. Yes, you can collect them, but the sheer volume of 6 just isn’t here. It seems that with the omission of the number 7 after this game’s title, this game was developed as a stop-gap between 6 and 7, and it feels like that: a stripped-down version of something that could have and should have been just, more.
Every year when The Show comes out, I follow the same routine: Create a new player from scratch and head into Road to the Show. This year, my mountain-man bearded, 6’4″, 220-pound first baseman from Florida (you can’t select Toronto for some reason) wasn’t doing very well in the showcase games where you get scouted for the upcoming draft. Even though he looked like a bearded hulk, he couldn’t hit water if he fell out of a boat and ended up being projected to go late 2nd/early 3rd round. I wasn’t happy about it, but ended up being drafted late by the Houston Astros. Then something happened. Read the rest of this entry
For the last two weeks at the box office, The LEGO Batman Movie has been on top. It makes sense, doesn’t it? Batman + LEGO = awesome, as anyone who saw the outstanding The LEGO Movie three years ago can attest. Will Arnett’s voice work as Batman is absolutely the best since Kevin Conroy took on the back in the early ’90s for Batman: The Animated Series. The new film manages to bring laughs to the character while also, perhaps surprisingly, finding a way to address the genuine gravitas that makes Batman so enduring.
The cinema isn’t the only place I’ve been enjoying The LEGO Batman Movie, though. Over the past week the Princess and I have been making our way through the LEGO Batman Movie Story Pack for LEGO Dimensions.
The recent handheld console market hasn’t been the most successful. Sony’s PSVita was a failure because it lacked the power to deliver on the “home console in your hand” promise. Nintendo’s own WiiU failed because, well, it just wasn’t that great either, offering slightly better graphics than the original Wii, but with the clunky WiiU controller. The outstanding 3DS is an outlier, but mainly because it plays Pokemon and Mario really well, and offers graphics akin to the Super Nintendo, which isn’t exactly stressing the hardware – we don’t expect it to look like a next-gen console.
So when Nintendo finally announced its new home console – the Nintendo Switch – on Thursday, we finally got to see what it was all about. Read the rest of this entry
Burns and I got the VIP treatment at the Scotiabank Theater last night in Toronto at the 2016 Playstation E3 Experience, and we couldn’t have asked for a better event. Playstation came out guns blazing, showcasing exclusives, remakes, remasters and VR in a flow that felt more like movie trailers than a conference. Very little talking by execs and almost all video and gameplay – the way a PS4 event should be. Here’s a rundown of some of the bigger announcements. Read the rest of this entry
Ratchet and Clank is one of the most fun games I’ve played all year. It’s not long – about 6-10 hours depending on how much of a perfectionist you are – but it’s chalk full of great gameplay and fun and interesting characters.
I play this game for one reason, mostly: Road to the Show.
I’ll be clear, Sony San Diego has added a TON of exciting new gameplay modes to MLB 16, and now that the servers are up and I can get into the other game modes I’ll get a review up for them as well as I play through them, but this review is going to focus on RTTS.
Read on after the jump!
I haven’t been to a Fan Expo in a few years, so when I got the tap on the shoulder from our fearless leader Andy Burns to head to Fan Expo 2015 to get the scoop on the new Playstation offerings, I was stoked. I love the atmosphere at these events – Fan Expo in particular. The cosplay, the games, the freebies…it always adds up to a great overall experience.
In a turn of luck, I arrived a bit late to my Playstation tour – after a bit of a mix-up – to find out that I was gonna go through with none other than ex-EP Daily host Shaun Hatton, who I watched all the time on TV (and who also throws an awesome party called Nerd Noise Night every year in TO coinciding with the expo). We met up with Robert and Maria from Media Profile and Richard from Playstation and the tour was on! Read the rest of this entry