In The Game: Like it or Not, ‘Call of Duty: Black Ops 7’ is More of the Same.

Diving into the Call of Duty: Black Ops 7 beta is like returning home, but just fresh enough to be interesting. The gameplay is frantic and fast as always, the gun-fighting is still razor-sharp, and that slight tweaking of movement and speed shows that even without an exhaustive overhaul, Call of Duty knows how to have fun. It is, however, more of the same in a franchise that some feel has become a bit stale and repetitive – leaning more on in-game purchases, season passes and ridiculous character and gun skins (roller coasters?) than fine-tuning and balancing the gameplay. You’re still going to feel great until another player wall-runs over your head, slide-cancels to infinity around you and then 360-no-scopes you before you’ve had a chance to aim, but that – in essence – is the current Call of Duty landscape.

The biggest change in the game this year – as I alluded to in the previous paragraph – is the redesigned Omnimovement system, which gives players more control and creativity in movement. New features like wall running and wall jumping allow for faster and more fluid movement across the world. You can chain up multiple jumps, jump off things, and even fire while jumping, giving you even more ways to pick off your enemies. It feels smooth and action-movie-like. Although it does take a little getting used to, it’s undoubtedly one of the top new additions in Black Ops 7.

At its essence, Black Ops 7 embodies all that makes Call of Duty so much of a sure thing. While some argue that the game isn’t as fun as it used to be, you can’t argue that the gunplay in Call of Duty is second to none. Every gun handles with precision and weight, every headshot lands with that satisfying sound, and the pacing keeps you hooked. Piling into objectives or racing around for high kill rounds, the formula simply works. It’s genuinely hard to compete with the silky, responsive shooting that has characterized the series for more than a decade.

One of the biggest complaints about the series, though, is the time-to-kill (TTK), which is still unbelievably fast. Compared to games like Battlefield 6, where you’ve got at least a bit of time to challenge a shooter, in most cases, Black Ops 7‘s TTK has you dead in the water before you’ve even realized where you’re being shot from. It will be interesting to see which formula attracts the most customers.

Three maps are included in the beta: Cortex, The Forge, and Exposure. They’re all good choices, each with a decent balance of open spaces and close quarters that suit different play styles. Cortex is the most balanced — it’s got wide outside lanes for snipers, thin corridors for SMG users, and medium-range zones for getting those AR achievements. The maps aren’t new and exciting, but they’re more compact and dense than a few of Black Ops 6‘s options, so the speed of each game feels more efficient.

Even without radical reinvention, Black Ops 7 is confident in what it’s doing. It builds on what people already like and introduces just enough alteration to be interesting. The condensed movement, good shooting mechanics, and well-balanced maps come together to make a pretty good multiplayer experience.

A player aiming a weapon while standing on a ledge, with a red-leafed tree and city skyline in the background, during gameplay in Call of Duty: Black Ops 7 beta.
Image from PureXbox

Call of Duty: Black Ops 7 beta is not groundbreaking, but it doesn’t have to be. It’s a refined, streamlined take on the formula that keeps gamers returning year after year. The fresh movement system adds just the right amount of flair, and the game remains as addictive and rewarding as ever. It is, however, more of the same – and with competition from Battlefield 6, a more realistic military sim – and the first real competition this franchise has had in a really long time – it will be interesting to see where players end up flocking.

If you’ve played the beta, let us know what you think in the comments!

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