In The Game: In “Frostpunk: Complete Collection” Rebuilding a Civilization is Harder than I Expected

Admittedly, I don’t play a lot of games like Frostpunk: Complete Collection. City-building games that require massive amounts of attention and resource management aren’t really my style. I am, however, a sucker for turn-of-the-century aesthetics and politics – the combination of which made Frostpunk a great deal more palatable for me, and got me through the initial few hours of this bleak and depressing – yet quite addictive – adventure.

Played on PlayStation 4, Frostpunk: Complete Collection gives you complete control over rebuilding a civilization torn apart by an ice age. You’re tasked with starting over, foraging for materials to build with and coal to keep your massive heat source burning. You slowly build homes, hospitals, workplaces and eventually research new technologies that help you climb your way back to prosperity.

Credit: Nexus

It’s not an easy task though, and there are hard choices to be made. Frostpunk has an interesting political system that allows you to sign laws in to effect. Not harvesting enough resources? Sign a law that makes your work hours longer. You’ll get more wood and metal, but your workers will almost certainly hate you for it. Which is where the hope and discontent meters come into play. With every good decision you make, hope within your people rises. With every mistake, death and unpopular choice you make, discontent grows. If you discontent meter drops too low, you’ll be ousted as leader, making the game an intricate balancing act.

Credit: Allyouplay.com

And the game is tough. It’s very hard to manage all of the aspects of your little city. You need to route heat to keep buildings warm, so placement of roads and structures are critical. I don’t know if my people just didn’t really like me to begin with, but I found it to be a monumental task to keep morale up. Every decision I made was a tough one, and through the 15 or so-hour campaign, I rarely made a decision that I didn’t question. Even when branching out to explore new areas, technologies and other things, I was constantly thinking about how they would help or hinder my progress and where my meters would stand afterwards. It’s that dynamic that kept me playing.

Credit: Frostpunkgame.com

If you like micro-managing your cities and being in control of every minor detail, then Frostpunk: Complete Collection is probably the game for you. It’s hard but fun and has multiple endings that you can achieve based on the decisions you make along the way. It’s definitely worth the investment of both your money and time.

Frostpunk: Complete Collection contains the base game and Season Pass, which includes the following:

The prequel story of The Last Autumn tasks players with building a Generator; so it’s not the weather here, but a tight schedule before the winter hits that is the main problem. On the Edge continues the story from the base game, and while players set up a new settlement outside of the city, it’s important to pave new trade routes and maintain a friendly relationship with other survivors’ camps while staying loyal to New London’s rulers. In The Rifts, on a new map for the Endless Mode, resources are scattered around the island so constructing bridges is the only way to secure their steady flow to your own settlement.

Have you played Frostpunk? Let me know what you thought in the comments below!

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