In The Game: Resident Evil 3 Is A Solid But Surprisingly Short Remake Of A Classic

Now that all the legitimate games journalists have had their crack at the Resident Evil 3 remake it’s time for some dipshit’s take on it!

I am a longtime fan of the Resident Evil franchise starting around when I got my first PlayStation in college…so basically pre-history. The first game I was aware of was Resident Evil 2 which a friend of mine had rented while his parents were out of town. A group of us stayed up late into the night taking turns trying to work our way through the game. We had never experienced a game like RE2 since the survival horror genre was just being invented and for all of us, the PlayStation was a quantum leap forward from our Sega Genesis’ (Genesi? What’s the plural of that?).

From there I immediately sought out my own copy of the game and some months later I picked up the budget-priced “greatest hits” edition of the first game in the series. I loved both of those games. After that, I took a bit of break from the franchise because both my parents and the university expected me to graduate from college.

Eventually, I got a GameCube and Resident Evil 4 (which is absolute perfection) and haven’t missed a main installment of the franchise since. I’ve really been digging the remakes that have been put out over the last several years with the Resident Evil 2 remake being an incredibly worthy update to the classic game.

When they announced that Resident Evil 3 was getting the same treatment soon after the release of 2 I was ready for it. A lot of my interest hinged on never having played the original so I would get to experience it for the first time. So if you’re looking to see how this one compares to the original, I’m not your guy.

For the purposes of this review, I played through roughly half of the campaign so I think I’ve got a pretty good feel for the game. The half of the game I played was as Jill Valentine, perennial badass and master of unlocking, and the story picks up after the events of the first Resident Evil game (the spooky mansion one) but BEFORE Resident Evil 2. Got it? Great. An incredibly minor (to me at least) detail was that the remake games adhere to the continuity established in the original games. Which is to say, this game takes place in 1998 and that the other installments of the series still follow chronologically from there.

The game starts with a brief first-person perspective sequence that game me flashbacks to Resident Evil VII: Biohazard, a game that almost literally scared the shit out of me. After that sequence is over you’re pursued by the Nemesis monster throughout the game and he WILL ruin your day if your reflexes are even slightly off. All this is to say, I died A LOT during this game.

I’m not entirely sure if there was a difficulty spike between the 2 and 3 remakes but I noticed while playing on “normal” difficulty that the zombies were insanely hard to take down and had a bit of a “bullet sponge” quality to them. I may or may not have run out of ammo a couple of times and had to revert to previous save files to get through the game. If this sounds too difficult for you, there IS an “assisted” mode that starts you off with an assault rifle, auto-healing, and more plentiful health and ammo throughout the game…it almost seems like cheating.

One criticism I’ve heard about this game is that it’s short. As of this writing, I’ve played a few hours of the game and am headed into the back half of it. While reviewing the available PlayStation trophies I noted that there is an available achievement for finishing the game in under two hours. I understand that the game engine from RE2 and a lot of the assets from that game were used to make this game but I’m a bit annoyed with plunking down $60 for a Triple A title that I’ll be lucky to get six hours of playtime out of.

So, if you’re a Resident Evil fan this game is one you’ll want to check out…just maybe wait for it to go on sale.

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