I’ve watched a lot of clips and read a lot of articles online regarding Injustice: Gods Among Us. I’ll admit, it has my attention. It touts impressive graphics, an immersive story-line and what lookslike awesome, interactive and often multi-arena battles. The roster is chock full of your favourite DC characters including – but not limited to – Batman, Superman, Wonder Woman, The Flash, Green Lantern, Bane…it’s pretty much an amalgamation of the entire DC universe into one game.
The fighting impressed me for a number of reasons. First of all, the graphics look great, they’re crisp and clear. The character models are rendered beautifully and move smoothly. Secondly, the environments are completely interactive and can be used to your advantage in battle. You can smash your opponent off the hood of a car in the background, pull objects off the ceiling and use them, even punch your opponent through a wall, have them bounce off the innards of the building and fall to the street below, where you continue the fight. The levels are well designed and you’re constantly discovering new things to use as weapons. It has short moments that reminded me of Mortal Kombat (but really, it’s a fighting game, so why wouldn’t it?), specifically Batman’s grappling hook grab – a la Scorpion from MK. All in all, it looks great.
The story line appears to be really fleshed out, and all of your fights are set up through rapidly advancing dialogue scenes and encounters. Someone tries to stop you from disarming a bomb? Fight! Someone tries to stop you from hacking a computer? Fight! There is also an inherent comedic appeal to the dialogue, and watching the demo at the recent WB event in Toronto, there were numerous times the crowd chuckled at a joke made by one of the characters. It adds to the great atmosphere that the game already provides. The voice acting is pretty good; alas there is no Mark Hamill though – The Joker is voiced by Richard Epcar – who coincidentally voiced Raiden in 2011’s Mortal Kombat remake.
Injustice: Gods Among Us comes out on April 16, 2013, so you can check back here at BBP to get all of the details!
Thanks to Maricel and the folks at National Public Relations for a great time as always!