
My wait is over.
At one point, as some of you already know through my earlier articles, I was a hardcore World of Warcraft player. When it first came out, it encompassed everything that a good MMORPG should be. But as time passed, the game became more and more suited to those that had 26 extra hours in the day, and slowly crept away from the grasp of the casual gamer.
So when I heard that Star Wars: The Old Republic would be tailored more to the casual gamer as well as the hardcore, with the classes and specs being tailored for both types, I got excited. Being developed by BioWare, the maker of games such as Mass Effect and Dragon Age, didn’t hurt either. Perhaps this was the game that would capture the casual to semi-hardcore audience that Warcraft had all but alienated.
I’m one of the lucky ones that gained early access through pre-ordering The Old Republic, and I got down to business Friday night. It is impressive and here’s why.
I’m a stickler for the details. Warcraft battles allow you to essentially watch your characters go through a series of set animations as you select spells and attacks, giving the whole fight engine a certain robotic quality.
Reblogged this on Mat Langford.