Category Archives: mat langford
What made the original Tearaway such a hit was that it was built completely for the Vita and all of it’s different quirky controls – the touch screen, the rear touchpad, etc. It was charming, intuitive, original and ultimately one of the best games ever made for the handheld. Does the PS4 version stack up? Find out after the jump.
Damn delivery guy.
As I waited in the office yesterday for my copy of Arkham Knight to arrive, I actually caught myself counting the minutes. And then there he was: “Delivery for Mat Langford!”. I took the package and shook it, stating, “This sounds like an Arkham Knight!”.
“You know who the Arkham Knight is right?” the delivery guy asks. I’m not sure if it was simple elation from knowing that my game was here on time – after a bit of a mix-up with Best Buy – or simply not paying attention. But without thinking I blindly…nay, stupidly, asked, “Who?”
Before the word left my mouth, I knew that it was too late.
And there it was. Well, I kind of figured it anyway, but at least I had some shred of mystery there until this moment.
Damn delivery guy. Read the rest of this entry
Admittedly, I’ve not been a huge fan of the Tomb Raider series. I’ve played a few of the older titles, and I have the collection on Steam, but it’s never been much more than a filler in my gaming library; a series that ‘I’ll play through one day‘.
That being said, I was immediately intrigued at the early mentions of a TR reboot, one that would show us the origin story of our historically disproportionate heroine and give her more of a gritty, vulnerable feel. The final product, simply called Tomb Raider, is not only a staggeringly beautiful action adventure game, but its combination of visuals, stealth/action gameplay and story also serves to reinvigorate a series and a character that were becoming stale.
Sony recently released it’s new console, the Playstation 4, and it’s quickly becoming clear to the early adopters that Tretton and co. have stepped up their game when it comes to features, gameplay and flat-out pleasing the gamer market. With upgrades to almost every component, the PS4 is now the system to beat in the next-gen console war. Find out more after the jump. Read the rest of this entry
The first new entry in the Grand Theft Auto series in over 5 years, GTA V, hits shelves on September 17, 2013. One of the most anticipated games in recent memory, it has gamers salivating over speculation, screenshots and videos teasing everything from a new 3-character story arc, beautiful hi-def visuals and a brilliant bustling city to the coveted Shack on the Hill – which (unless the droves of Reddit users have their way and make Rockstar bow to their demands) has still yet to be confirmed to contain anything at all.
So in light of the release of GTA V, let’s look back on the GTA series as a whole, and peel back the layers on one of the most influential, controversial and enduring franchises in video game history.
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The GTA V Multiplayer was just revealed in a short video released by Rockstar this morning, and it’s looking like we have a winner on our hands.
Rockstar claims that its GTA Online is all about “having fun and getting into trouble”, and the trailer described exactly that.
According to Rockstar, “You can run around on your own, making friends and enemies, or band together and form a crew and tackle a heist, rob a liquor store, or compete in classic online modes. Complete any job and you’ll earn money and reputation that allows you to further customize your character, including their outfit, weapon of choice, and favorite vehicle.
As you make some real money, maybe you’ll buy an apartment so friends can stop by and hang out. Or buy a garage, fill it with custom vehicles, and then take them racing by land, air or sea, or simply cruise around, showing off. Everything you do helps you progress through the world, introducing you to new characters, mission, rewards and almost limitless opportunities.
Rockstar will be constantly developing more content for you to enjoy, but you’ll also be able to design your own races, and death matches using the content creator. Then you can share them with friends and the world or try ones other people have made. Grand Theft Auto online brings the freedom of the GTA experience to multiple players in a dynamic shard world. “
So it’s basically a huge open world, with limitless potential, user-created content that anyone can access and a virtually unlimited potential for mayhem and destruction with co-op missions. Round this out with extremely deep character customization, property and vehicle customization and ownership, as well as a leveling system based on not only mission completion but online bad-assery, this is shaping up to be potentially one of the most fun online multi-player experiences yet!
Stay tuned for more details as they arise, and let us know if you’re excited in the comments below!
The Call of Duty: Ghosts multi-player was revealed today, and here are some of the details:
First and foremost, the game’s single player, multi-player, co-op and second screen all run at 60 FPS on all platforms, both current gen and next-gen.
Ghosts features 7 new game modes, including Cranked (similar to TD, when you get a kill, you become faster, reload faster, but you gain a ‘countown clock’ that kills you unless you kill someone else in a certain time limit) and Search and Rescue (when you die, you drop a tag, if an ally picks it up you re-spawn, but if an enemy picks it up, you die).
There are also 30+ new weapons and a new weapon class called “Marksman”, which bridges the gap between the Sniper class and the Assault class, giving you long range guns that can be used as scoped semi-automatic sniper rifles or as an iron-sight ranged weapon similar to the M1 in the original Call of Duty and COD 2.
There are also 20 new kill streaks, and an all new animation system that will change they way the game looks from a character movement perspective. New movements including contextual leaning, knee slides and Mantling will allow the player to move around maps like never before.
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If you grew up watching the G.I. Joe cartoons in the late 80’s, you’re most likely familiar with the PSA’s at the end that taught safety and life lessons. What you may or may not know is that way off in a small corner of the internet back in 2003, Eric Fensler and his company Fenslerfilms started making parodies of these PSA’s, and they’re still a HUGE hit over a decade later! The clips were re-workings of the original PSA’s, with new voice-overs and sometimes changes in the animation or some creative editing. They were just the normal safety hazard situations, with a new dialogue that changed the scenes’ dynamic – and often made them hilariously awkward and creepy.