Category Archives: mat langford

Tearaway Unfolded – Rebuilt for the PS4


What made the original Tearaway such a hit was that it was built completely for the Vita and all of it’s different quirky controls – the touch screen, the rear touchpad, etc. It was charming, intuitive, original and ultimately one of the best games ever made for the handheld. Does the PS4 version stack up? Find out after the jump.

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Fan Expo 2015: Gaming, The Vibe, SiriusXM and Mads Mikkelsen, oh my!

The end of summer just wouldn’t be complete without the return of Fan Expo. It’s Canada’s answer to San Diego Comic-Con, including big name celebs, lots to see and do, and lines. Lots of lines.

Now, don’t get me wrong. Over the past two years, under new ownership, Fan Expo has done an excellent job at getting people in and out of the North and South Buildings of the Metro Toronto Convention Centre. There were years where convention goers were stuck outside for hours at a time waiting to get in. It was horrible, and certainly not fun for the fans. But those issues became more prominent as the festival continued to get bigger and outgrew utilizing only one building. With two, yes, there’s still throngs of people to navigate through, but the experience is far, far better than it was a few years ago.  Read the rest of this entry

Batman: Arkham Knight – First Impressions


What time is it? Batman time.

Damn delivery guy.

As I waited in the office yesterday for my copy of Arkham Knight to arrive, I actually caught myself counting the minutes. And then there he was: “Delivery for Mat Langford!”. I took the package and shook it, stating, “This sounds like an Arkham Knight!”.

“You know who the Arkham Knight is right?” the delivery guy asks. I’m not sure if it was simple elation from knowing that my game was here on time – after a bit of a mix-up with Best Buy – or simply not paying attention. But without thinking I blindly…nay, stupidly, asked, “Who?”

Before the word left my mouth, I knew that it was too late.


And there it was. Well, I kind of figured it anyway, but at least I had some shred of mystery there until this moment.

Damn delivery guy. Read the rest of this entry

Mat Langford’s Gaming World – Tomb Raider

Admittedly, I’ve not been a huge fan of the Tomb Raider series. I’ve played a few of the older titles, and I have the collection on Steam, but it’s never been much more than a filler in my gaming library; a series that ‘I’ll play through one day‘.

That being said, I was immediately intrigued at the early mentions of a TR reboot, one that would show us the origin story of our historically disproportionate heroine and give her more of a gritty, vulnerable feel. The final product, simply called Tomb Raider, is not only a staggeringly beautiful action adventure game, but its combination of visuals, stealth/action gameplay and story also serves to reinvigorate a series and a character that were becoming stale.

Lara’s character development is front and center.

Lara’s character development is front and center.

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Biff Bam Pop’s Holiday Gift Guide – Hands On With The PS4

Sony recently released it’s new console, the Playstation 4, and it’s quickly becoming clear to the early adopters that Tretton and co. have stepped up their game when it comes to features, gameplay and flat-out pleasing the gamer market. With upgrades to almost every component, the PS4 is now the system to beat in the next-gen console war. Find out more after the jump. Read the rest of this entry

Mat Langford’s Gaming World – A Grand Theft Auto Retrospective

The first new entry in the Grand Theft Auto series in over 5 years, GTA V, hits shelves on September 17, 2013. One of the most anticipated games in recent memory, it has gamers salivating over speculation, screenshots and videos teasing everything from a new 3-character story arc, beautiful hi-def visuals and a brilliant bustling city to the coveted Shack on the Hill – which (unless the droves of Reddit users have their way and make Rockstar bow to their demands) has still yet to be confirmed to contain anything at all.

So in light of the release of GTA V, let’s look back on the GTA series as a whole, and peel back the layers on one of the most influential, controversial and enduring franchises in video game history.
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Mat Langford’s Gaming World – Grand Theft Auto Online reveal


The GTA V Multiplayer was just revealed in a short video released by Rockstar this morning, and it’s looking like we have a winner on our hands.

Rockstar claims that its GTA Online is all about “having fun and getting into trouble”, and the trailer described exactly that.

According to Rockstar, “You can run around on your own, making friends and enemies, or band together and form a crew and tackle a heist, rob a liquor store, or compete in classic online modes. Complete any job and you’ll earn money and reputation that allows you to further customize your character, including their outfit, weapon of choice, and favorite vehicle.

As you make some real money, maybe you’ll buy an apartment so friends can stop by and hang out. Or buy a garage, fill it with custom vehicles, and then take them racing by land, air or sea, or simply cruise around, showing off. Everything you do helps you progress through the world, introducing you to new characters, mission, rewards and almost limitless opportunities.

Rockstar will be constantly developing more content for you to enjoy, but you’ll also be able to design your own races, and death matches using the content creator. Then you can share them with friends and the world or try ones other people have made. Grand Theft Auto online brings the freedom of the GTA experience to multiple players in a dynamic shard world. “

So it’s basically a huge open world, with limitless potential, user-created content that anyone can access and a virtually unlimited potential for mayhem and destruction with co-op missions. Round this out with extremely deep character customization, property and vehicle customization and ownership, as well as a leveling system based on not only mission completion but online bad-assery, this is shaping up to be potentially one of the most fun online multi-player experiences yet!

Stay tuned for more details as they arise, and let us know if you’re excited in the comments below!

Mat Langford’s Gaming World – Call of Duty: Ghosts Multiplayer revealed


The Call of Duty: Ghosts multi-player was revealed today, and here are some of the details:

First and foremost, the game’s single player, multi-player, co-op and second screen all run at 60 FPS on all platforms, both current gen and next-gen.

Ghosts features 7 new game modes, including Cranked (similar to TD, when you get a kill, you become faster, reload faster, but you gain a ‘countown clock’ that kills you unless you kill someone else in a certain time limit) and Search and Rescue (when you die, you drop a tag, if an ally picks it up you re-spawn, but if an enemy picks it up, you die).

There are also 30+ new weapons and a new weapon class called “Marksman”, which bridges the gap between the Sniper class and the Assault class, giving you long range guns that can be used as scoped semi-automatic sniper rifles or as an iron-sight ranged weapon similar to the M1 in the original Call of Duty and COD 2.

There are also 20 new kill streaks, and an all new animation system that will change they way the game looks from a character movement perspective. New movements including contextual leaning, knee slides and Mantling will allow the player to move around maps like never before.
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Mat Langford’s Gaming World – Microsoft E3 rundown!


Microsoft just finished their conference at E3, and if you missed it, here’s the quick and dirty on what was presented:

First of all, the Xbox One is releasing in November, and will cost $499 US, no surprise there. It features, among other things, a Game DVR which saves videos and and publishes them to the internet. What was really cool though, is the new TWITCH live streaming integration for instant streaming of your games. Also, no more MS Points, they’re switching to real money. There is also no need to log on to enjoy Xbox Live Gold benefits anymore, letting anyone in your house play online in multi-player matches on your console.

But lets get to the games! Here they are, in the order they were announced:

– New Metal Gear Solid…looks really good, very exciting. Looks to be really story driven.

Xbox Live Gold members get 2 free game downloads each month, to keep. Starting with Assassins Creed 2 and Halo 3. A lot like PS+, but apparently you can KEEP these ones evenif you downgrade.

World of Tanks coming to 360. no-brainer really with its performance on PC.

Max: the Curse of Brotherhood, cool looking platformer, cartoon style graphics. Could be really good – coming to 360.

Dark Souls II – Looks impressive, great visuals, probably harder than all hell – coming to 360.

Ryse: Son of Rome – Xbox One new exclusive franchise. Looks HOLY S*&% incredible. You’re a roman that attacks castles and commands an army of warriors. Hack and slash dynamics, but with a button press system that allows you to pull off some awesome kills. The gamplay footage was awesome.

Killer Instinct, Xbox One exclusive – Can’t wait for this, looks incredible, plus with Twitch integration, it should make for an exciting new age fighter. Definately a fan favorite!

Sunset Overdrive, Xbox One exclusive – not even sure what it is, but it’s multiplayer. Monster killing using rifles and record-player cannons and adding power canisters to your gun to create a nuclear bomb, all in an open world with friends. Seems fun.

Forza 5, Xbox One – brought a nice Maclaren P1 on stage, but not much else. Talked about focusing on real-world detail. Also Drivatars where your friends – even when they’re not online – can race you using their profiled habits and skills.

Minecraft: Xbox One Edition – Same game as always, but apparently bigger worlds and better multiplayer.

Quantum Break, Xbox One exclusive – Integrates with a TV Show, familiar? The game looks cool with a guy rescuing a girl during an explosion while time has stopped. They pull her out as time starts again and all hell breaks loose.

D4, Xbox One – an Episodic murder mystery with painted style graphics. Didn’t seem much.

Project Spark, Xbox One – Interesting game creation tool/game, utilizes smart glass as well to build and distort terrain while you build games from- literally – the ground up. Infinite number of ways to play, build and share.

Crimson Dragon, Xbox One exclusive – looks like Lair for PS3.

Dead Rising 3, Xbox One – looks incredible, open world, 100’s of weapon combinations. We watched the main character try to get out of a neighborhood using weapons he finds on the ground.

Witcher 3, Xbox One – Looks incredible as always, open world, awesome looking battles. This is apparently the last in the saga, so it should be good!

Battlefield 4: Second Assault – issues starting the video, but when it did it looked amazing. Got a good 5 minutes of gameplay including a ship deck battle and lots of gunplay. Battlefield 4 second assault map pack exclusively first on Xbox One.

Below, Xbox One – Made by the guys from Superbros. Sword and Sworcery! Looks fun and inventive! Overhead angle with what looks like very interactive worlds.

Black tusk studios gave a glimpse of…something. Lots of fireworks.

NEW HALO! Not much shown though, just a cinematic in a desert, where a giant mech appears and MC reveals himself by taking off his hood and stares up at it.

Titanfall, Xbox One – Mech game that looks pretty awesome. Equal parts mech and foot soldier, it seems to be a great all around shooter and I’m looking forward to playing it!

And there you have it, surprised by anything? Hate anything? Wish they had shown more? Let us know in the comments!

Porkchop Sandwiches: A look at the infamous G.I. Joe PSA parodies.

If you grew up watching the G.I. Joe cartoons in the late 80’s, you’re most likely familiar with the PSA’s at the end that taught safety and life lessons. What you may or may not know is that way off in a small corner of the internet back in 2003, Eric Fensler and his company Fenslerfilms started making parodies of these PSA’s, and they’re still a HUGE hit over a decade later! The clips were re-workings of the original PSA’s, with new voice-overs and sometimes changes in the animation or some creative editing. They were just the normal safety hazard situations, with a new dialogue that changed the scenes’ dynamic – and often made them hilariously awkward and creepy.

Indeed, they did.

Indeed, they did.

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